![]() ![]() ![]() As of now, it isn't certain exactly how NVIDIA's solution compares to FSR, apart from the fact that they both use spatial techniques. NVIDIA is now offering a similar spatial upscaling solution that's built into GeForce Experience. Software solutions like Lossless Scaling and Magpie even offered users a third-party approach to add FSR into any game. FSR's relative simplicity and open source nature, however, made it easier for developers to implement in a wider range of games. ![]() However, closer analysis indicated that FSR wasn't much more than a simple spatial upscaler with a contrast adaptive sharpening pass. When AMD released FSR ( FidelityFX Super Resolution) earlier in the year, it was touted as an open-source, more accessible alternative to NVIDIA's AI-based DLSS upscaling. But, more interestingly, it seemingly brings in a new, "six-tap" spatial upscaling algorithm that's accessible in all games via the GeForce Experience overlay. NVIDIA's latest driver update introduces DLSS 2.3 in a number of games. ![]()
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